Target creature gains +1/+1 until end of turn. It is also used to distribute counters and emblems to a player. "Get" is used when an effect modifies a creature's power and/or toughness. "Put" is used when a counter is placed on an object and when cards are moved into different zones. The first of the most commonly mixed up wordings is knowing when and where to use "Put", "Get", "Have" and "Gain". Gamepedia talks about this briefly in New World Order Understanding how to control the complexity of your creations will greatly improve the end results. It's easy for us to lose sight of this as cardsmiths, because we're constantly trying to explore new dynamics in our card construction. If a card is too wordy and too complex, most people will skip over it while browsing the site. *Gold bordered cards can do what one of its colors is able to do. *Hybrid cards can only do what BOTH of its colors are able to do. Even an experienced cardsmith can sometimes fall into this trap, so to avoid it you should always keep the following in mind when selecting the type of mana in your casting cost. Monocolored cards are very straight forward, but cards with more than one color can be tricky if you don't know the difference between gold bordered cards and hybrid cards. Here is a great link to help you see if the mechanics of your card make sense with their color identity. If you want your cards to be seen as realistic, it's important to choose the right color(s) to go along with the effects on your cards. In the quest to make our cards as realistic as possible, we thought it would be a great idea to explore eight of the most common mistakes that Cardsmiths often make.
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